Dead Faine

Level 17
Creature· chaoticUniqueMediumLegacy
AC 39
HP 315
Speed 25 ft.
Fort +26
Ref +29
Will +32
Perc +32
Size Medium
Unique
chaoticgoodhumanhumanoid
Spells
Occult Innate Spells (DC 35, attack +27)
Languages common, kelish, necril, osiriani
Skills deception +36, diplomacy +33, intimidation +33, religion +30, society +30
Recall Knowledge society DC 46

Attacks

Melee Dagger +33/+29/+25(agile, finesse, magical, versatile S)
Damage: 3d4+8 piercing
Melee Fist +33/+29/+25(agile, finesse, unarmed)
Damage: 1d4+8 bludgeoning
Melee Dagger +33/+29/+25(agile, magical, thrown 10 ft., versatile S)
Damage: 3d4+8 piercing

Abilities

Give Them the Slipdefensive

Trigger Dead Faine gains the Grabbed, Immobilized, or Restrained condition Effect Dead Faine slips out of his disguise to escape; he removes the grabbed, immobilized, and restrained conditions imposed by the triggering event, then he Steps. If Dead Faine is currently Impersonating, his disguise is ruined, and he's exposed as himself.

Adopt Persona◆◆◆offensive

Dead Faine attempts a Deception check to Impersonate. He doesn't take a penalty to this check due to lacking a disguise kit, to appear as an undead, or to appear as a specific individual.

Feinting Strikeoffensive

Requirements Dead Faine is within melee reach of an enemy

Dead Faine Feints, then Strikes the target of his Feint.

Sneak Attackoffensive

Dead Faine deals an additional 4d6 precision damage to Off-Guard creatures. This increases to 6d6 against creatures off-guard due to Dead Faine's Feint or Traitorous Betrayal.

Traitorous Betrayal◆◆offensive

Dead Faine Interacts to draw his dagger and Strikes with it. If the target believes Dead Faine was anyone other than himself, the target is Off-Guard against Dead Faine's attack.

Traits

Chaotic
Good