Despot

Level 5
Creature· humanMediumRemaster
AC 21
HP 60
Speed 25 ft.
Fort +9
Ref +9
Will +13
Perc +11
Size Medium
Common
Spells
Divine Spontaneous Spells (DC 23, attack +14)
Sorcerer Bloodline Spells (DC 22, attack +14)
Languages common, diabolic
Skills deception +13, intimidation +13, performance +13, society +13, athletics +11, diplomacy +11, religion +11
Recall Knowledge society DC 20

Attacks

Melee Spiked Gauntlet +15/+11/+7(agile, free-hand)
Damage: 1d4+6 piercing

Abilities

Persistent Liesinteraction

Any creature deceived by the despot's Deception skill believes the deception more readily on the next day. Any later Perception checks attempted against the despot's Deception DC take a –2 circumstance penalty, as do other creatures' attempts to convince the creature otherwise, such as through Diplomacy or further Deception.

Sorcerous Potencyoffensive

When the despot Casts a Spell from a spell slot that deals damage, they gain a status bonus to the spell's initial damage equal to the spell's rank.

Tongue of Flameoffensive

When the despot casts Charm, Diabolic Edict, Enthrall, or Floating Flame, either a target takes 1 fire damage per spell rank, or the despot gains a +2 status bonus to Deception checks for 1 round.

Description

Despots live to amass and exploit power over others.


Villains pursue selfish and cruel goals, trampling over anyone in their way.