Dockhand Cultist

Level 0
Creature· chaoticMediumLegacy
AC 14
HP 20
Speed 25 ft.
Fort +7
Ref +5
Will +3
Perc +3
Size Medium
Common
chaoticevilhumanhumanoid
Languages common
Skills athletics +5, acrobatics +3, intimidation +3
Recall Knowledge society DC 14

Attacks

Melee Fist +7/+3/-1(agile, nonlethal, unarmed)
Damage: 1d4+3 bludgeoning
Melee Bottle +5/+1/-3(agile, thrown 20 ft.)
Damage: 1d6+3 bludgeoning

Abilities

Heft Crate◆◆offensive(manipulate)

Requirements The dockhand is adjacent to a crate

The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature within the area takes 2d6 bludgeoning damage (DC 13 reflex save), and the area becomes difficult terrain until cleared.

Swig◆◆offensive(manipulate)

The dockhand Interacts to either draw a bottle of Alcohol or pick up a nearby unattended bottle of alcohol and drink the whole thing. For 1 minute, the dockhand gains a +2 item bonus to melee damage rolls and saving throws against fear, but they become Clumsy 1.

Traits

Chaotic
Evil