Ninth Army Bodyguard

Level 1
Creature· chaoticUncommonMediumLegacy
AC 16
HP 25
Speed 25 ft.
Fort +8
Ref +7
Will +4
Perc +8
Size Medium
Uncommon
chaoticevilhumanhumanoid
Languages common
Skills athletics +7, intimidation +6, society +2
Recall Knowledge society DC 17

Attacks

Melee Greatclub +7/+2/-3(backswing, shove)
Damage: 1d10+4 bludgeoning
Melee Sap +7/+3/-1(agile, nonlethal)
Damage: 1d6+4 bludgeoning

Abilities

Bodyguard's Defense◆◆offensive

The bodyguard selects one creature they can see and hear within 30 feet. That creature gains a +2 circumstance bonus to AC as long as the bodyguard is adjacent to the chosen creature and can act; this bonus lasts until the start of the bodyguard's next turn. Effect: Bodyguard's Defense

Description

Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's own guards, but with special directives to safeguard their patrons.


A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.

Traits

Chaotic
Evil