Drow Cavern Seer

Level 9
Creature· chaoticUniqueMediumLegacy
AC 27
HP 110
Speed 30 ft.
Fort +15
Ref +19
Will +18
Perc +18
Size Medium
Unique
chaoticdrowelfhumanoid
Immunities sleep
Languages common, elven, sakvroth
Senses darkvision
Skills stealth +19, nature +18, occultism +18, survival +18, acrobatics +17
Recall Knowledge society DC 36

Attacks

Melee Staff +19/+14/+9(two-hand 1d8)
Damage: 1d4+4 bludgeoning

Abilities

Light Blindnessinteraction

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

+1 Status to All Saves vs. Magicdefensive
+2 Status To All Saves vs. Mentaldefensive
Stone Defensedefensive

Trigger An enemy is about to damage the cavern seer with bludgeoning damage or with a spell that has the earth trait Effect The cavern seer gains resistance 10 against the triggering damage.

Cavern Distortion◆◆offensive(occult)

Requirements The cavern seer is underground

Pebbles and dust rise from the stone to impede vision. The cavern seer and their allies within 60-foot emanation become Concealed for 1 minute. This concealment can't be used to Hide or Sneak.

Underground Strideoffensive

The cavern seer ignores difficult terrain while underground.

Traits

Chaotic
Drow