Druid Initiate

Level 1
Creature· humanMediumRemaster
AC 15
HP 18
Speed 25 ft.
Fort +5
Ref +4
Will +9
Perc +7
Size Medium
Common
Spells
Primal Prepared Spells (DC 17, attack +0)
Druid Order Spells (DC 17, attack +0)
Languages common, wildsong
Skills medicine +7, nature +7, survival +7, stealth +4, diplomacy +3
Recall Knowledge society DC 15

Attacks

Melee Staff +7/+2/-3(two-hand 1d8)
Damage: 1d4+2 bludgeoning
Melee Fist +7/+3/-1(agile, nonlethal, unarmed)
Damage: 1d4+2 bludgeoning
Ranged Sling +6/+1/-4 (range 50 ft.)(propulsive, reload 1 ft.)
Damage: 1d6+1 bludgeoning

Abilities

Plant Empathyinteraction

The druid initiate can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungus.

Description

A neophyte druid learns basic techniques and spellcasting soon after being initiated into their druidic order. The druid initiate has already learned much from their mentors—elders among the order—but hasn't had a chance to develop their own identity.


A primalist is a wielder of primal energies and magic, sometimes taught by forces of primal power, including powerful elementals or fey of the First World. Primalists protect the natural world, offering strong medicine to those in need while facing suspicion from those who don't understand their ways.

A great many primalists belong to druidic circles, and even those who aren't members tend to be familiar with the most prominent ones in their homeland.