Druulbach

Level 12
Creature· amphibiousUniqueLargeRemaster
AC 32
HP 230
Speed 35 ft.
Fort +25
Ref +20
Will +23
Perc +25
Size Large
Unique
Resistances poison 10
Spells
Occult Innate Spells (DC 29, attack +21)
Languages aklo, common, jotun, thalassic
Senses low-light-vision
Speeds 35 ft., swim 20 ft.
Skills athletics +25, nature +23, religion +23, acrobatics +22, intimidation +22
Recall Knowledge society DC 40

Attacks

Melee Sickle +26/+22/+18(agile, finesse, magical, reach 10 ft., trip)
Damage: 1d10 poison + 2d4+13 slashing
Melee Fist +26/+22/+18(agile, reach 10 ft., unarmed)
Damage: 2d10+13 bludgeoning
Ranged Spit +26/+21/+16 (range 60 ft.)(primal, water)
Damage: 8d6 bludgeoning

Abilities

Balanced Bladesoffensive

Druulbach's multiple attack penalty with agile weapons and agile unarmed attacks is –3 for his second attack and –6 for subsequent attacks (rather than –4 and –8).

Drowning Hookoffensive(primal, water)

Requirements A creature is Prone within Druulbach's reach

Druulbach uses his sickle to push the creature down as water bubbles up below it. The target becomes submerged in water until they are no longer prone and must hold their breath if it can't breathe water. The target takes 6d6 bludgeoning damage (DC 29 fortitude) and loses 3 rounds worth of air if it fails the save.

Flurry of Hooks◆◆offensive

Requirements Druulbach is wielding two sickles

Druulbach makes three sickle Strikes against one target. If multiple attacks hit, combine their damage and apply weaknesses and resistances only once.

Serrated Takedownoffensive

Requirements Druulbach hit with a sickle Strike on his most recent action this turn

Druulbach drags down the target, knocking it Prone and dealing 3d6 persistent bleed damage to the creature.