Azarketi Crab Catcher

Level 0
Creature· amphibiousMediumRemaster
AC 16
HP 15
Speed 25 ft.
Fort +6
Ref +9
Will +3
Perc +6
Size Medium
Common
Languages common, alghollthu
Speeds 25 ft., swim 25 ft.
Skills stealth +5, survival +5, athletics +4, diplomacy +3, nature +3
Recall Knowledge society DC 14

Attacks

Melee Dagger +7/+3/-1(agile, finesse, versatile S)
Damage: 1d4+2 piercing
Melee Dagger +7/+3/-1(agile, finesse, thrown 10 ft., versatile S)
Damage: 1d4+2 piercing

Abilities

Hydrationdefensive

Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they begin to suffocate until returned to water.

Swim Awaydefensive

Requirements The azarketi crab catcher is swimming

The azarketi crab catcher gains a +2 circumstance bonus to AC against the triggering attack. After the attack, they Swim 5 feet.

Description

The average azarketi citizen in Absalom makes a living fishing or catching crabs.


Azarketis, also known as gillmen, can be found all over Golarion, with a particularly high concentration around Absalom and the Inner Sea. Descendants of the ancient Azlanti, the azarketis survived the cataclysm of Earthfall by fleeing into the ocean, where they were warped into amphibious forms by the alghollthu.