Duergar Raider

Level 2
Creature· duergarUncommonMediumLegacy
AC 18
HP 32
Speed 20 ft.
Fort +10
Ref +8
Will +6
Perc +8
Size Medium
Uncommon
duergardwarfevilhumanoidlawful
Spells
Occult Innate Spells (DC 18, attack +10)
Languages common, dwarven, sakvroth
Senses darkvision
Skills athletics +8, stealth +8, intimidation +7, survival +7
Recall Knowledge society DC 18

Attacks

Melee Manacles +11/+6/+1(trip)
Damage: 1d8+4 bludgeoning
Melee Light Hammer +11/+7/+3(agile)
Damage: 1d6+4 bludgeoning
Melee Light Hammer +8/+4/+0(agile, thrown 20 ft.)
Damage: 1d6+4 bludgeoning

Abilities

Light Blindnessinteraction

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

+2 Status to All Saves vs. Magicdefensive
Shackle◆◆◆offensive(attack, manipulate)

Requirements The duergar raider has manacles in hand and is adjacent to a creature

The duergar raider makes an attack roll with a shackle modifier against the target's AC to bind the creature's wrists or ankles with the manacles. On a success, they apply the manacles.

Traits

Duergar
Evil
Lawful