Elder Child of Belcorra

Level 9
Creature· evilRareSmallLegacy
AC 28
HP 155 (void healing)
Speed 20 ft.
Fort +15
Ref +18
Will +20
Perc +18
Size Small
Rare
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances fire 10
Weaknesses cold 10
Spells
Primal Innate Spells (DC 28, attack +18)
Languages common, gnomish, sakvroth
Senses darkvision, tremorsense 30 ft. (imprecise)
Speeds 20 ft., burrow 15 ft.
Skills athletics +19, nature +19, stealth +19
Recall Knowledge religion DC 31

Attacks

Melee Fist +21/+16/+11(unarmed)
Damage: 2d10+8 bludgeoning
Effect: bog rot

Abilities

Tremorsense (Imprecise) 30 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Breath of the Bogdefensive(aura, divine, mental)

30 feet. A creature that begins its turn within the area feels as if its lungs were filling with water and must succeed at a DC 28 fortitude save or be unable to speak or breathe. The creature can still hold its breath and can attempt a new save at the end of its turn. A creature that succeeds is temporarily immune for 24 hours.

Rise Updefensive

Requirements Initiative has not yet been rolled

The bog mummy automatically notices the creature and Burrows before rolling initiative.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Bog Rotoffensive(curse, disease, divine, void)

This affliction can't be reduced below stage 1, nor can the damage from it be healed, until it's successfully treated with remove curse or a similar effect; the affliction can then be removed as normal for a disease. A creature killed by bog rot melts into a noxious sludge and can't be resurrected except by a 7th-rank resurrect ritual or similar magic Saving Throw DC 21 fortitude Stage 1 carrier with no ill effect (1 minute) Stage 2 3d6 void damage and Clumsy 1 (1 day)

Traits