Elder Wyrmwraith
Level 23Attacks
Abilities
Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
90 feet. DC 46 will On a critical failure, a creature is also Paralyzed until the start of their next turn. A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.
An elder wyrmwraith in sunlight is Clumsy 2 and Stunned 2.
Trigger The wyrmwraith succeeds at a saving throw to resist vitality damage but still takes damage Effect The wyrmwraith transfers all vitality damage from the effect to a single undead creature of their choice within 120 feet that they control or that's Friendly or Helpful to them.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
The elder wyrmwraith inhales sharply, sucking in the souls of nearby creatures. Each creature in a 60-foot cone must attempt a DC 46 will save. The elder wyrmwraith can't Consume Souls again for 1d4 rounds. Critical Success The creature is unaffected. Success The creature becomes Doomed 1. Failure The creature becomes Doomed 2 and takes 100 void damage. Critical Failure The creature is slain. As long as the wyrmwraith still exists, the slain creature can't be returned to life through any means.
The wyrmwraith unleashes a torrent of void energy that deals 24d6 void damage to all creatures in a 90-foot cone (DC 46 reflex save). They can't use Decaying Breath again for 1d4 rounds.
An elder wyrmwraith's claws rend divine magic. Whenever an elder wyrmwraith hits a creature with a spectral claws Strike, the elder wyrmwraith can attempt a religion check to counteract an ongoing divine spell effect on the creature.
The elder wyrmwraith makes two claw Strikes and one jaws Strike in any order.
When a wyrmwraith deals damage to a living creature with a spectral jaws or spectral claw Strike, the wyrmwraith gains 20 temporary Hit Points and the target's maximum Hit Points (but not current Hit Points) are reduced by 20. The target's maximum Hit Points are restored after a full night's rest. Effect: Drain Life
An elder wyrmwraith can push through the ectoplasmic veil to temporarily assume a physical form made of ectoplasm. The elder wyrmwraith loses the incorporeal trait for 1d4 rounds, though they can return to their incorporeal form as a free action before then. Once this ability ends, the elder wyrmwraith can't use this ability again for 1d4 rounds. While in their ectoplasmic form, the elder wyrmwraith's AC increases to 52 and they gain 125 temporary Hit Points. They lose their immunity to precision damage and all of their resistances. Their melee Strikes deal slashing and piercing damage, respectively, instead of void damage.
Requirements The wyrmwraith is in their ectoplasmic form
As the Stride action, but the wyrmwraith can pass through walls or material obstacles as though they were incorporeal. They must begin and end their movement outside of any physical obstacles, and passing through solid material is difficult terrain.
If a victim succeeds at a saving throw against this curse while in sunlight, the curse ends. While a creature has this curse, they bypass the resistances of the wyrmwraith that cursed them Saving Throw DC 46 will Stage 1 Dazzled in any light (1 hour) Stage 2 gains lifesense 30 feet but is Blinded in any light (1 hour) Stage 3 as stage 2, but also has void healing (1 hour) Stage 4 Unconscious and can't awaken (1 day) Stage 5 dead and becomes a Wraith, its body crumbling to ash.
Description
TDahak's defiance and his hatred for all of creation brought loss to dragonkind. It is said that the first wyrmwraiths rose from the souls of dragons hurled into the Void by Dahak, but whether this is true or not is still a matter of debate. What is undeniable is that the wyrmwraiths are unliving conduits of the Void, shaped but unshackled by the plane's hunger for indiscriminate destruction.
Wyrmwraiths dwell in remote areas marred by catastrophes and death, where they can better hide their undead nature or indulge in their grim research. Their lairs often have a single, hidden and highly defensible antechamber where the wyrmwraith confers with its agents as it engages in a war with distant rivals through expendable proxies. This dimly lit antechamber is usually filled with death and many undead servants, some raised from the bodies of those whose usefulness has come to an end.
Wyrmwraiths might enter temporary alliances with other undead, cults, or necromancers, especially when it comes to unearthing powerful secrets or striking a blow against a common powerful threat. While wyrmwraiths take great pleasure in acting against those who wield the power of the gods, often targeting them first in battle to rend their flesh and protective spells with their claws, they are often very cautious, striking only after stacking the odds in their favor.