Elephant

Level 7
Creature· animalHugeRemaster
AC 23
HP 130
Speed 40 ft.
Fort +18
Ref +11
Will +13
Perc +13
Size Huge
Common
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +17, survival +15
Recall Knowledge nature DC 23

Attacks

Melee Tusk +16/+11/+6(reach 10 ft., unarmed)
Damage: 3d8+9 piercing
Melee Trunk +18/+13/+8(reach 15 ft.)
Effect: grabbing trunk
Melee Foot +16/+11/+6(reach 10 ft., unarmed)
Damage: 2d10+9 bludgeoning

Abilities

Trample◆◆◆offensive

Large or smaller, foot, DC 24 reflex The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Grabbing Trunkoffensive

A Medium or smaller creature hit by the elephant's trunk is Grabbed. If the elephant moves, it can bring the Grabbed creature along with it.

Description

Those who live near elephants have learned to be wary of angering the beasts, but even with precautions in place, elephants sometimes still rampage. There is little an individual person can do when even a single elephant becomes enraged. Furthermore, a herd of angry or frightened elephants can easily destroy an entire village.


Immediately recognizable by their long, prehensile trunks and impressive tusks, elephants have different characteristics depending on where they are found. Elephants are used as beasts of burden in many regions, but they are extremely clever and must be handled with great care.

Traits