Elite Glass River Midge

Level 1
Creature· animalTinyLegacy
AC 18
HP 16
Speed 10 ft.
Fort +5
Ref +8
Will +4
Perc +8
Size Tiny
Common
Senses darkvision, scent 60 ft. (imprecise)
Speeds 10 ft., fly 30 ft.
Skills stealth +12, acrobatics +8
Recall Knowledge nature DC 15

Attacks

Melee Barbed Leg +10/+5/+0(finesse)
Effect: attach

Abilities

Attachoffensive

When a Glass River midge hits a target larger than itself, its barbed legs attach it to that creature. This is similar to Grabbing the creature, but the midge moves with that creature rather than holding it in place. The midge is Off-Guard while attached. If the midge is killed or pushed away while attached to a creature it has drained blood from, that creature takes 1 bleed damage. Escaping the attach or removing the midge in other ways doesn't cause bleed damage.

Blood Drainoffensive

Requirements The Glass River midge is attached to a creature

The midge uses its proboscis to drain blood from the creature it's attached to. This deals (1d4+2) untyped damage, and the midge gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a midge is Drained 1 until it receives healing (of any kind or amount).

Camouflageoffensive

The Glass River midge can Hide in natural environments even if it doesn't have cover.

Traits