Eloise's Ghost (1-2)
Level 4Creature· chaoticUniqueMediumLegacy
AC
20
HP
30
Speed
0 ft.
Perception
+10
Fort
+8
Ref
+11
Will
+8
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 5
Languages common
Senses darkvision
Skills stealth +12
Other Speeds fly 25 ft.
Recall Knowledge DC 29 (occultism, religion)
Attacks
Melee Ghostly Hand +13 (agile, finesse, magical), Damage 2d6+2 void
Abilities
Site Boundinteraction
Eloise's ghost can't move more than 120 feet from the manor where she was buried.
Rejuvenation
When Eloise's ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing
Frightful Moan◆
Eloise's ghost laments her fate, forcing each living creature within 30-foot area to attempt a DC 21 will save.
On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.