Eloise's Ghost (1-2)

Level 4
Creature· chaoticUniqueMediumLegacy
AC 20
HP 30 (void healing, rejuvenation)
Speed 0 ft.
Fort +8
Ref +11
Will +8
Perc +10
Size Medium
Unique
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 5 (except force, ghost touch, vitality; double vs non magical)
Languages common
Senses darkvision
Speeds 0 ft., fly 25 ft.
Skills stealth +12
Recall Knowledge occultism or religion DC 29

Attacks

Melee Ghostly Hand +13/+9/+5(agile, finesse, magical)
Damage: 2d6+2 void

Abilities

Site Boundinteraction

Eloise's ghost can't move more than 120 feet from the manor where she was buried.

Rejuvenationdefensive(divine)

When Eloise's ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Frightful Moanoffensive(auditory, divine, emotion, fear, mental)

Eloise's ghost laments her fate, forcing each living creature within 30-foot emanation to attempt a DC 21 will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.