Ghost Of Diggen Thrune (1-2)

Level 4
Creature· chaoticMediumLegacy
AC 20
HP 30 (void healing, rejuvenation)
Speed 0 ft.
Fort +8
Ref +11
Will +8
Perc +10
Size Medium
Common
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 5 (except force, ghost touch, vitality; double vs non magical)
Languages common
Senses darkvision
Speeds 0 ft., fly 25 ft.
Skills stealth +12, deception +10
Recall Knowledge occultism or religion DC 19

Attacks

Melee Ghostly Hand +13/+9/+5(agile, finesse, magical)
Damage: 2d6+2 void

Abilities

Site Boundinteraction

Diggen Thrune's ghost cannot leave the keep while Nashaxian still watches it. If Nashaxian is rendered unable to watch over him (such as if the PCs bind the devil to the keep), then Diggen can leave the keep. Still, his soul cannot pass on to the afterlife until he fulfills the terms of his contract.

Object Habitationdefensive

Diggen Thrune can occupy a magical object. Diggen can't be targeted or harmed while occupying an object, but he can only exit the object with the assistance of a mortal in possession of the object.

Rejuvenationdefensive(divine)

Setting Diggen free from his contractual obligations with Nashaxian allows him to move on to the afterlife. When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Frightful Moanoffensive(auditory, divine, emotion, fear, mental)

Diggen Thrune laments his fate, forcing each living creature within 30-foot emanation to attempt a DC 21 will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.