Elven Grave Robber

Level 1
Creature· evilUncommonMediumLegacy
AC 17
HP 18
Speed 25 ft.
Fort +7
Ref +7
Will +5
Perc +5
Size Medium
Uncommon
Languages common, elven
Skills crafting +6, society +6, stealth +5, deception +2, intimidation +2
Recall Knowledge religion or society DC 17

Attacks

Melee Shovel +6/+1/-4
Damage: 1d6+1 bludgeoning
Melee Dagger +6/+2/-2(agile, finesse, versatile S)
Damage: 1d4+1 piercing
Melee Dagger +6/+1/-4(thrown 10 ft.)
Damage: 1d4+1 piercing
Melee Bottled Lightning (Lesser) (Infused) +7/+2/-3(bomb, consumable, infused, splash)
Damage: 1d6 electricity + 1 splash electricity
Melee Frost Vial (Lesser) (Infused) +7/+2/-3(bomb, consumable, infused, splash)
Damage: 1d6 cold + 1 splash cold
Melee Thunderstone (Lesser) (Infused) +7/+2/-3(bomb, consumable, infused, splash)
Damage: 1d4 sonic + 1 splash sonic
Melee Holy Water +7/+2/-3(consumable, holy, splash, thrown 20 ft.)
Damage: 1d6 spirit + 1 splash spirit

Abilities

Infused Itemsinteraction

A grave robber carries the following infused items: 2 Bottled Lightning (Lesser), a Frost Vial (Lesser), and a Thunderstone (Lesser). These items last for 24 hours, or until the next time the grave robber makes their daily preparations.

Description

Many cultures have a tradition of burying their dead with a selection of the deceased's most precious possessions, and some include gifts that are thought to provide a boon in the afterlife. Such valuables can be easy pickings for those with no respect for-or fear of-the dead.


Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

Traits