Explosive Manifestation
Level 7HazardHazardUncommonMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
17
Recall Knowledge DC 25 (arcana)
Abilities
Reaction↺
Trigger A creature Interacts with the hazardous object, or steps into the hazardous area
Effect A sudden blast detonates, centered on the triggering creature's square. This blast fills a 20-foot area and inflicts (4d10+18) untyped damage to all creatures in the area (DC 25 reflex save). The type of damage is chosen by the GM from physical (bludgeoning or piercing), or from acid, cold, electricity, fire, or sonic. The description of how this explosion manifests should vary to match the typ
Disable DC 27 occultism to cause the hazard to fade away without triggering it, or DC 30 survival to sense what parts of reality are in flux and to avoid the area
Reality suddenly and violently transforms, shifting from a harmless patch of terrain into something truly deadly as the mindscape draws from memories of pain and agony, revisiting old wounds.