Explosive Rat
Level 0Creature· animalRareSmallLegacy
AC 16
HP 16
Speed 30 ft.
Fort +7
Ref +8
Will +4
Perc +6
Size Small
Rare
Senses low-light-vision
Speeds 30 ft., climb 10 ft.
Skills acrobatics +6, stealth +6, athletics +3
Recall Knowledge nature DC 19
Abilities
Explosive Harnessoffensive
The rat is connected to an explosive harness, which displays an ominous 1-minute pocket watch. The harness will explode after 1 minute (10 rounds) if it is not disabled, or immediately if the rat takes fire damage. This explosion deals 2d6 fire damage to the rat and all creatures within a 5-foot burst (DC 15 reflex save) and ignites flammable objects in the area. If the rat is Grappled, Restrained, or Unconscious, an adjacent creature can attempt to safely remove and disable the harness with a successful DC 17 nature or DC 17 thievery check or a successful DC 15 tanning-lore check. An attempt to disable the harness uses two actions.