Facade

Level 15
Creature· astralUniqueMediumRemaster
AC 37
HP 300
Speed 25 ft.
Fort +28
Ref +26
Will +23
Perc +23
Size Medium
Unique
Languages common
Senses darkvision
Skills arcana +21, crafting +21
Recall Knowledge arcana or occultism DC 44

Attacks

Melee Fist +29/+25/+21(agile, magical, shove, unarmed)
Damage: 3d10+14 bludgeoning
Effect: grab

Abilities

+2 Vs. Death Effects, Disease, Poison, and Effects Causing the Fatigued or Sickened Conditionsdefensive
Construct Heartdefensive

Facade removes persistent bleed damage on a DC 10 flat check (DC 5 with aid).

Constrictoffensive

(2d10+14) bludgeoning, DC 38 fortitude The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Encase in Waxoffensive

Requirements Facade's previous action was to Constrict a creature

Facade encases the creature they just Constricted with wax. That creature becomes Slowed 1 until it takes a 3-action activity to Interact with the wax and peel it off.

Remake Selfoffensive(arcane, polymorph)

Facade changes their appearance to be similar to any Medium humanoid creature they've seen, though they're still obviously a wax statue and can't use this ability to Impersonate that creature.

Unsettleoffensive(arcane, emotion, fear, mental)

Trigger Facade Strikes a creature they've assumed the basic appearance of Effects The damaged creature becomes Frightened 1 (Frightened 2 on a critical hit).

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.