Aiudara Wraith

Level 18
Creature· astralRareMediumLegacy
AC 45
HP 300 (void healing)
Speed 0 ft.
Fort +33
Ref +37
Will +33
Perc +33
Size Medium
Rare
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 15 (except force, ghost touch, vitality; double vs non magical)
Languages common, elven, necril
Senses darkvision, lifesense 60 ft.
Speeds 0 ft., fly 60 ft.
Skills acrobatics +35, stealth +35, arcana +31
Recall Knowledge occultism or religion DC 43

Attacks

Melee Spectral Hand +35/+31/+27(agile, finesse, magical)
Damage: 4d10+16 force
Effect: dimensional shunt, drain life

Abilities

Lifesense 60 feetinteraction

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

Teleportation Attachmentdefensive(teleportation)

Trigger A creature within 60 feet uses a teleportation effect Effect The aiudara wraith teleports with the creature, arriving in an empty space of its choice adjacent to the triggering creature's destination. If the triggering effect targets multiple creatures, the aiudara wraith chooses which creature it arrives beside.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Dimensional Shuntoffensive(arcane, teleportation)

The aiudara wraith's touch displaces creatures and flings them through space. The creature must attempt a DC 40 fortitude save. Critical Success The creature is unaffected and becomes temporarily immune to dimensional shunt for 1 minute. Success The creature is pushed 5 feet in a random direction. Failure The creature is teleported 20 feet in a direction of the aiudara wraith's choice. Critical Failure As failure, but the creature is also Stunned 2.

Drain Lifeoffensive(arcane)

When an aiudara wraith damages a living creature with its spectral hand Strike, the aiudara wraith gains 18 temporary Hit Points and the target must succeed at a DC 40 fortitude save or become Drained 1 and Stupefied 1 as long as it is drained. Further damage dealt by the aiudara wraith's spectral hand Strikes increases the value of the drained and stupefied conditions by 1 each on a failed save, to a maximum of 10 for both. Effect: Drain Life

Instantaneous Movementoffensive(arcane, teleportation)

An aiudara wraith moves by means of localized teleportation. An aiudara wraith's Stride does not have the move trait. When an aiudara wraith Strides, it reaches its destination within the range of its Speed immediately.

Description

Dahak's influence in Alseta's Landing created a soul-draining effect that slays unprotected creatures within, transforming them into ghostly creatures known as aiudara wraiths, but these rare undead can rise within modern aiudara portals as well. Each time an individual travels through an aiudara, there's a chance their passage could leave a faint imprint of their subconscious in the network. Normally this imprint simply fades away, but when an aiudara is damaged or the individual is suffering from necromantic contagions, these imprints can accumulate and, in time, coalesce on the Astral Plane or within Alseta's Landing as a full-fledged aiudara wraith. The wraith is forced to live with an incomplete sense of self, always seeking its own memories and swiftly growing violent and vengeful as its quest to reclaim these ephemeral notions constantly meets with failure.