False Victory

Level 7Hazard
HazardRareMediumRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Rare
Stealth +17
Disable DC 27 occultism to cause the hazard to fade away before it manifests, or DC 30 deception to pretend to ignore the growing continuity break and proceed without fear, causing it to collapse in on itself.
Recall Knowledge arcana DC 28

Abilities

Reactionoffensive

Trigger The PCs conclude an encounter in which a battle took place --- Effect The mindscape starts to revert the results of the battle, shifting things back to the way they were at the start of the encounter. The reversion takes 1 round to complete, during which the PCs can attempt to disable the hazard or take any other actions to prepare for facing the same encounter over again. At the end of the round, the encounter resets and initiative is rolled again; all foes and environmental elements return to the condition they were in just before the fight began, but the PCs themselves do not.

Description

After a battle concludes, the battlefield shimmers strangely as dead bodies twitch, destroyed objects shake, and feelings of déjà vu grow overwhelmingly strong.