Fen Pudding

Level 12
Creature· amphibiousRareHugeLegacy
AC 20
HP 300
Speed 20 ft.
Fort +26
Ref +11
Will +16
Perc +15
Size Huge
Rare
Immunities acid, critical hits, piercing, precision, slashing, unconscious, visual
Senses motion-sense 60 ft.
Speeds 20 ft., swim 20 ft.
Skills athletics +26, stealth +23
Recall Knowledge occultism DC 35

Attacks

Melee Pseudopod +26/+21/+16(reach 10 ft., unarmed)
Damage: 2d8+12 bludgeoning + 2d8 acid
Effect: corrosive touch, grab

Abilities

Motion Sense 60 feetinteraction

A fen pudding can sense nearby motion through vibration and air movement.

Corrosive Massdefensive

A creature that hits the pudding with a metal or wooden weapon must succeed at a DC 29 reflex save or the weapon takes 2d6 acid damage (after dealing damage to the fen pudding as normal). Thrown weapons and ammunition take this damage automatically with no save.

Splitdefensive

When the fen pudding is hit by an attack that would deal slashing or piercing damage and has 10 or more HP, it splits into two identical puddings, each with half the original's HP. One pudding is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, it automatically pushes creatures and objects out of the way to fill a space (the GM decides if an object or creature is too big or sturdy to push).

Constrictoffensive

1d8+12 bludgeoning damage plus 1d6 acid damage, DC 32 fortitude save The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Corrosive Touchoffensive

When the pudding hits a creature with its pseudopod, any acid damage is dealt to the creature's armor or clothing as well as the creature.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Most often found below ground, these oozes scour caves for objects to dissolve with their corrosive secretions. This caustic acid is particularly dangerous to creatures that attack a pudding, as it can quickly damage and destroy gear.


Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.