Ferocious Zombie Grindylow

Level 2
Creature· amphibiousUncommonSmallLegacy
AC
15
HP
60
Speed
25 ft.
Perception
+7
Fort
+9
Ref
+5
Will
+5
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 10, slashing 10
Senses darkvision
Skills athletics +11
Recall Knowledge DC 18 (religion)

Attacks

Melee Tentacle +10 (agile, finesse, trip, unarmed), Damage 1d8+5 bludgeoning

Abilities

Slowinteraction

A zombie is permanently Slowed 1 and can't use reactions.

Tangling Kelp

Trigger A creature attempts a melee attack against a zombie grindylow with a bludgeoning or slashing weapon


Effect The creature must succeed at a DC 15 reflex saving throw or become tangled in the kelp that surrounds the zombie grindylow, giving the creature a -10 circumstance penalty to its Speeds until it spends a manipulate action to remove the kelp.

Void Healing
Clinging Suckers

When a grindylow Grabs a creature larger than itself, it attaches to that creature. The grabbed creature is not immobilized, but if it moves, the grindylow moves with it.

If the creature is Medium or smaller, it takes a –5-foot status penalty to its Speeds while the grindylow is attached. The grindylow is Off-Guard while it is attached to a creature.

Jet◆◆

The grindylow moves up to 60 feet in a straight line through the water without triggering reactions. It can use this ability while grabbing a creature.

Grab