Fire Jellyfish Swarm

Level 6
Creature· animalLargeRemaster
AC 13
HP 155
Speed 0 ft.
Fort +16
Ref +15
Will +10
Perc +11
Size Large
Common
Immunities critical hits, precision, swarm mind
Resistances bludgeoning 9, piercing 9, poison 10, slashing 5
Weaknesses area damage 7, splash damage 7
Senses low-light-vision
Speeds 0 ft., swim 20 ft.
Skills acrobatics +15
Recall Knowledge nature DC 22

Abilities

Swarm Minddefensive

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

Agile Swimmeroffensive

Fire jellyfish swarms use Acrobatics to Swim.

Burning Swarmoffensive(poison)

Each enemy in the swarm's space takes 3d8 poison damage (DC 24 reflex save) and is exposed to fire jelly venom.

Fire Jelly Venomoffensive(poison)

Saving Throw DC 24 fortitude Maximum Duration 6 rounds Stage 1 Clumsy 1 (1 round) Stage 2 Clumsy 2 (1 round) Stage 3 Clumsy 3 (1 round)

Description

While individually one of these fist-sized jellyfish is merely a nuisance, in great numbers, fire jellyfish can form into dangerous swarms. Bobbing in the water, they create a cloud of stinging tentacles. They were named in part for their bright coloration, but those who are stung by fire jellyfish learn the larger reason for their name—the pain of their stings is comparable to being burned alive.


Many varieties of jellyfish drift through the world's oceans, feeding on fish and other tiny marine creatures. However, deadly species of monstrous jellyfish pose a threat to unwary swimmers and sailors alike. Note that while jellyfish are animals, they also have the mindless trait because they lack a centralized nervous system.