Whippoorwill Piranha Swarm

Level 2
Creature· animalLargeRemaster
AC 14
HP 25
Speed 0 ft.
Fort +7
Ref +8
Will +5
Perc +7
Size Large
Common
Immunities precision, swarm mind
Resistances bludgeoning 5, piercing 2, slashing 5
Weaknesses area damage 5, splash damage 5
Senses low-light-vision, scent 100 ft. (imprecise)
Speeds 0 ft., swim 30 ft.
Skills acrobatics +8, athletics +6
Recall Knowledge nature DC 16

Abilities

Blood Scentinteraction

The piranha swarm can smell blood in the water from up to 1 mile away.

Swarm Minddefensive

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

Feeding Frenzyoffensive

Each enemy in the swarm's space takes (2d6-2) piercing damage (DC 18 reflex save). A creature that fails the save also takes 1d6 bleed and takes a -2 circumstance penalty to their Reflex saves against Feeding Frenzy while this damage continues, as the piranhas' frenzy increases in intensity when they smell blood.

Description

More teeth and fury than body, few fish command as much fear and anxiety as the piranha. They move almost exclusively in schools, overwhelming larger creatures with sheer numbers and ferocity. Piranhas aggress toward sudden disturbances in the water and can smell blood from far away. Harvested piranha teeth serve as excellent cutting tools.


Swimming in vast shoals through open ocean underneath the sparkling sun, lurking deep in the muddy beds of rivers, or schooling in pristine lakes, fish are found nearly anywhere there is water.