Flea Swarm

Level 5
Creature· animalLargeLegacy
AC 18
HP 55
Speed 30 ft.
Fort +15
Ref +16
Will +6
Perc +13
Size Large
Common
Immunities disease, precision, swarm mind
Resistances physical 8 (except bludgeoning)
Weaknesses area damage 4, splash damage 4
Senses low-light-vision, scent 30 ft. (imprecise)
Skills acrobatics +14, athletics +9
Recall Knowledge nature DC 20

Abilities

Flea Feveroffensive(disease)

Drain from flea fever can't be reduced or recovered from naturally until the disease is cured. Saving Throw DC 19 fortitude Stage 1 Drained 1 (1d4 hours) Stage 2 drained 1 and Sickened 1 (1 day) Stage 3 Drained 2 and sickened 1 (1 day) Stage 4 Drained 3 and sickened 1 (1 day) Stage 5 dead

Suck Bloodoffensive

Requirements The flea swarm's last action was Swarming Bites, and it dealt damage to at least one enemy

The flea swarm drinks the creatures' blood. Each victim becomes Drained 1 and the swarm regains 3 healing HP for each victim drained.

Swarming Bitesoffensive

Each enemy in the swarm's space takes (2d4+7) piercing damage and must attempt a DC 22 reflex save. A creature that fails its save is exposed to flea fever.

Description

Flea swarms roil across city streets and rural hinterlands in a hissing, scraping scrabble, draining blood from any creatures unfortunate enough to cross their path.


Fleas are little more than a nuisance in most circumstances, but can be lethal when they grow to monstrous proportions or gather in enormous swarms.