Flea Swarm
Level 5Abilities
Drain from flea fever can't be reduced or recovered from naturally until the disease is cured. Saving Throw DC 19 fortitude Stage 1 Drained 1 (1d4 hours) Stage 2 drained 1 and Sickened 1 (1 day) Stage 3 Drained 2 and sickened 1 (1 day) Stage 4 Drained 3 and sickened 1 (1 day) Stage 5 dead
Requirements The flea swarm's last action was Swarming Bites, and it dealt damage to at least one enemy
The flea swarm drinks the creatures' blood. Each victim becomes Drained 1 and the swarm regains 3 healing HP for each victim drained.
Each enemy in the swarm's space takes (2d4+7) piercing damage and must attempt a DC 22 reflex save. A creature that fails its save is exposed to flea fever.
Description
Flea swarms roil across city streets and rural hinterlands in a hissing, scraping scrabble, draining blood from any creatures unfortunate enough to cross their path.
Fleas are little more than a nuisance in most circumstances, but can be lethal when they grow to monstrous proportions or gather in enormous swarms.