Flesh Golem (PFS 1-25)

Level 8
Creature· constructUncommonLargeLegacy
AC 26
HP 140
Speed 25 ft.
Fort +18
Ref +14
Will +15
Perc +12
Size Large
Uncommon
Immunities electricity, magic
Resistances physical 5 (except adamantine)
Senses darkvision
Skills athletics +19
Recall Knowledge arcana DC 26

Attacks

Melee Fist +20/+15/+10(magical, reach 10 ft., unarmed)
Damage: 2d10+7 bludgeoning

Abilities

Berserkdefensive

A severely damaged flesh golem has a chance of going berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.

Golem Antimagicdefensive

Harmed by fire (5d8 untyped, 3d4 untyped from areas or persistent damage); healed by electricity (area 2d4 healing HP); slowed by cold A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as "cold and water"), either type of spell can affect the golem. • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical. • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical. • Slowed By Any magic of this type that targets the golem causes it to be Slowed 1 for 2d6 rounds instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round. • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.

Vulnerable to Flesh to Stonedefensive

Casting a Petrify spell on the flesh golem affects the golem normally.

Berserk Slamoffensive

Requirements The golem is berserk

The flesh golem Strikes with its fist at a -1 circumstance penalty. If it hits, it deals 1d6 extra damage and knocks the target Prone.