'Zombie' Flesh Golem (3-4)
Level 2Abilities
A severely damaged flesh golem has a chance of going berserk. If it has 8 or fewer HP at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.
Trigger The golem takes electricity damage and a creature is adjacent to it Effect The golem lashes out and tries to grab a nearby creature. The golem attempts an Athletics check to Grapple an adjacent creature. The creature also takes 1d4 electricity damage on a success, or 2d4 electricity damage on a critical success.
Harmed by fire (2d6 untyped, 1d4 untyped from areas and persistent damage); healed by electricity (area effects 1d4 healing HP); slowed by cold A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. These exceptions are listed in shortened form in the golem's stat block, with the full rules appearing here. If an entry lists multiple types (such as "cold and water"), either type of spell can affect the golem. • Harmed By Any magic of this type that targets the golem causes it to take the listed amount of damage (this damage has no type) instead of the usual effect. If the golem starts its turn in an area of magic of this type or is affected by a persistent effect of the appropriate type, it takes the damage listed in the parenthetical. • Healed By Any magic of this type that targets the golem makes the golem lose the slowed condition and gain HP equal to half the damage the spell would have dealt. If the golem starts its turn in an area of this type of magic, it gains the HP listed in the parenthetical. • Slowed By Any magic of this type that targets the golem causes it to be Slowed 1 for 2d6 rounds instead of the usual effect. If the golem starts its turn in an area of this type of magic, it's slowed 1 for that round. • Vulnerable To Each golem is vulnerable to one or more specific spells, with the effects described in its stat block.
Casting a Petrify spell on the golem affects it normally.
Requirements The golem is berserk
The flesh golem Strikes with its fist at a -1 circumstance penalty. If it hits, it deals 1d4 extra damage and knocks the target Prone.