Floodslain Orc

Level 3
Creature· amphibiousMediumRemaster
AC 17
HP 44 (void healing)
Speed 25 ft.
Fort +12
Ref +9
Will +6
Perc +9
Size Medium
Common
Immunities bleed, death effects, disease, paralyzed, poison, sleep
Resistances fire 3
Languages common, orcish
Senses darkvision
Speeds 25 ft., swim 25 ft.
Skills athletics +10
Recall Knowledge religion DC 18

Attacks

Melee Orc Knuckle Dagger +11/+7/+3(agile, disarm)
Damage: 1d6+6 piercing
Melee Fist +11/+7/+3(agile, nonlethal, unarmed)
Damage: 1d8+6 bludgeoning
Effect: drowning touch

Abilities

Ferocitydefensive

Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Drowning Touchoffensive(occult)

When the floodslain creature damages a creature with a non-weapon melee attack, the target's lungs begin to fill with water. The target must attempt a type:fortitude save against the floodslain's Will DC. A target affected by Drowning Touch can spend a single action coughing in an attempt to recover, which immediately lets them attempt a new Fortitude save against the effect. A success improves the previous result by 1 step. A critical success improves the previous result by 2, and a critical failure decreases it by 1. Critical Success The creature is unaffected. Success The creature is Slowed 1 for 1 round. Failure The creature is Slowed 2 for 1 round. Critical Failure The creature is slowed 2 and drowning.

Floodslain Spawnoffensive(occult)

A living animal or humanoid killed by a floodslain creature will rise as a floodslain if their corpse is left in water for 24 hours. The new floodslain isn't under the control of the floodslain creature that killed it.

Sodden Groundoffensive(aura, occult, water)

20 feet. Water flows endlessly from a floodslain creature, making the area around it slippery. The ground in the aura is difficult terrain for all non-floodslain creatures.

Vomit Flotsam◆◆offensive(occult)

A floodslain creature's body is filled with debris from their horrific death, which they can spew at their enemies. The floodslain vomits flotsam in a 15-foot cone. Any creature in the area takes 3d8 bludgeoning damage with a type:reflex save against the floodslain's Fortitude DC.

Description

Countless orcs have fallen victim to the Deluge over the years. Some were caught unawares by the sudden flooding, while others lost their lives trying to save loved ones, valuable goods, livestock, or their property. A few were even thrown into the raging waters during conflicts with other orcs.


The sudden, crashing waters of the Deluge kill many creatures in Belkzen each year. The surprise and terror these victims of the Deluge feel during their last moments is sometimes enough to raise them from the dead as floodslain. As the waters that killed them recede, the undead seek others to join them. Despite their broken, shattered bodies, floodslain are often recognizable to those who knew them in life.

Floodslain creatures are rare outside Belkzen, leading some scholars to speculate that the waters of the Deluge are somehow cursed. Others believe the proximity of Gallowspire could be the cause. If so, this means the Gravelands could soon see floodslain arise there too, as the Whispering Tyrant furthers his plots after escaping that prison.

Panicked Eyes

One distinctive feature all floodslain share are their wide, panic-stricken eyes. A floodslain's gaze is permanently frozen in the expression of terror the creature felt moments before its death. Some floodslain are rumored to have the ability to spread this fear to others with a mere glance.

In Search of Water

Floodslain tend to move toward lower ground, instinctively seeking water. Belkzen's flat floodplains, however, mean that the creatures wander in unpredictable ways. A common saying among old orc crafters is "build on high, keep dry," but many add "build low, the dead flow."