Fogfisher

Level 4
Creature· aberrationRareLargeRemaster
AC 20
HP 50
Speed 10 ft.
Fort +8
Ref +12
Will +13
Perc +13
Size Large
Rare
Immunities acid
Resistances bludgeoning 5
Weaknesses silver 5, slashing 5
Languages sussuran
Speeds 10 ft., fly 25 ft.
Skills acrobatics +12, stealth +11, athletics +10
Recall Knowledge occultism DC 24

Attacks

Melee Tendrils +12/+8/+4(agile, finesse, unarmed)
Damage: 2d4+4 piercing + 1d4 acid
Ranged Harpoon Hook +12/+7/+2 (range 30 ft.)(propulsive)
Damage: 2d6+3 piercing
Effect: drifting toxin, grab

Abilities

Mist Visioninteraction

The fogfisher ignores the Concealed condition from fog and mist.

Fog Rupturedefensive

If a fogfisher takes damage from a critical hit, it must succeed at a DC 16 flat or the sac that produces its fog aura ruptures. This causes its fog aura to dissipate at the start of the fogfisher's next turn. The fogfisher is then Slowed 1 for 24 hours, after which it recovers and produces its fog aura again.

Drifting Toxinoffensive(poison, primal)

Saving Throw DC 21 fortitude Maximum Duration 10 minutes Stage 1 the creature becomes buoyant in the air and is treated as a Tiny creature for the purposes of wind effects and being pulled by the fogfisher's harpoon; if the creature falls, it drifts gently to the ground (1 round) Stage 2 as stage 1 plus Enfeebled 1 (1 minute)

Fog Auraoffensive(air, aura, primal)

15 feet. The fogfisher constantly exudes an aura of fog. All creatures within the aura become Concealed, and all creatures outside the fog become concealed to creatures within it.

Reel Inoffensive(manipulate)

Requirements The fogfisher has a Tiny creature Grabbed with its harpoon

The fogfisher retracts its harpoon, pulling the grabbed creature toward it. The grabbed creature must attempt a DC 21 fortitude save. Critical Success The fogfisher fails to move the creature. Success The fogfisher pulls the creature 5 feet closer. Failure The fogfisher pulls the creature up to 30 feet closer. Critical Failure The fogfisher pulls the creature to an adjacent space.

Rip Outoffensive

Requirements The fogfisher has a creature Grabbed with its harpoon

The fogfisher rips free its harpoon, retracting the spike and leaving a bloody hole behind. The grabbed creature is no longer grabbed and takes 3d6 persistent bleed damage (DC 21 fortitude save).

Description

Fogfishers are rarely encountered less than a mile above the ground, preferring instead to drift high in the atmosphere in clusters that look like drifting fog banks. Only when their favored foods—birds, bats, and other tiny flying creatures—grow scarce do fogfishers descend to feed. Fogfishers trapped in enclosed areas, such as subterranean caverns, might be forced into such tactics.

A fogfisher appears as an ovoid mass of pulsing, translucent flesh from which dangle dozens of spike-tipped tendrils. When it attacks, the fogfisher launches a harpoon-like hook. By injecting victims with its buoyant drifting toxin, a fogfisher can reel in creatures much larger than its typical vermin prey.

Fishers Above

The fogfisher occupies a similar ecological niche as another deadly predator of the world above—the Sky Fisher. Scholars have noted the similarities between these creatures, although enough differences remain to suggest the two are unrelated. It makes one wonder, though, what other predators might lurk in the cloud-jungles high above the ground.