Reefclaw Spawn

Level 0
Creature· aberrationSmallLegacy
AC 18
HP 17
Speed 10 ft.
Fort +5
Ref +7
Will +2
Perc +8
Size Small
Common
Languages common
Senses darkvision
Speeds 10 ft., swim 30 ft.
Skills acrobatics +5, nature +5, survival +5, diplomacy +4, intimidation +4, athletics +2
Recall Knowledge occultism DC 14

Attacks

Melee Claw +7/+2/-3(finesse, unarmed)
Damage: 1d6-1 slashing
Effect: grab, reefclaw venom

Abilities

Special (Note)interaction

The reefclaws follow the call of the scale, but its siren song affects aquatic aberrations differently than normal animals. While in pursuit of the scale, the reefclaws gain the amphibious trait, gain a +5-foot item bonus to their Speed, and are Sickened 2 (all adjustments already included in their stat block). The reefclaws cannot remove these conditions while within a half mile of the scale.

Death Frenzydefensive

Trigger The reefclaw is reduced to 0 Hit Points. Effect The reefclaw makes a claw Strike before dying.

Reefclaw Venomoffensive(poison)

Saving Throw DC 15 fortitude Maximum Duration 4 rounds Stage 1 1d6 poison damage and Enfeebled 1(1 round), Stage 2 1d6 poison damage and Enfeebled 2(1 round).

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.