Frost Giant

Level 9
Creature· coldLargeRemaster
AC 29
HP 150
Speed 30 ft.
Fort +23
Ref +16
Will +16
Perc +17
Size Large
Common
Immunities cold
Weaknesses fire 10
Languages common, jotun
Senses low-light-vision
Skills athletics +23, crafting +18, intimidation +18, nature +17, stealth +17
Recall Knowledge society DC 26

Attacks

Melee Greataxe +21/+16/+11(magical, reach 10 ft., sweep)
Damage: 2d12+12 slashing
Melee Fist +21/+17/+13(agile, reach 10 ft., unarmed)
Damage: 2d8+12 bludgeoning
Ranged Icicle +21/+16/+11 (range 120 ft.)(cold, primal)
Damage: 3d6 cold + 2d8 piercing

Abilities

Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Chill Breathoffensive(cold, primal)

The frost giant breathes out a 15-foot cone of freezing moisture that quickly condenses into ice, dealing 4d6 cold damage. Each creature in the cone must attempt a DC 28 reflex save. A creature that fails its save is also Immobilized and takes 2d6 cold damage at the end of each of its turns until it gets free (Escape). The giant can't use Chill Breath again for 1d4 rounds.

Ice Strideoffensive

A frost giant isn't impeded by difficult terrain caused by snow or ice, nor do they need to attempt Acrobatics checks to keep from falling on slippery ice.

Wide Swingoffensive

The frost giant makes a single greataxe Strike and compares the attack roll result to the ACs of up to two foes within their reach. This counts as two attacks for the frost giant's multiple attack penalty.

Description

Frost giants are remorseless marauders who pillage and plunder from those who dare to live near them in desolate, frigid lands. Their clans range from extremely territorial hunters who ferociously defend their expanse of tundra to nomadic families that roam icy slopes in search of settlements to conquer. Frost giant clans are ruled by the family member who exhibits the greatest ferocity and prowess in battle—often a massive bully who demands absolute obedience from the rest.

Frost giants' appearance is reflective of their icy homes, with flesh ranging from a translucent glacial blue to a slushy gray. A typical frost giant stands about 15 feet tall and weighs approximately 2,800 pounds. They often wear metal armor adorned with the furs, skin, teeth, and tusks of slain beasts and heft weapons as long as dining tables. A well-stocked frost giant clan will raise mammoth mounts or press witchwargs into service as hunting companions, but consider their environment too hostile for a soft concept like pets.


Giants are massive humanoid creatures who live in remote regions throughout the world. They vary widely but are united in their hunger, requiring sustenance of their own element along with the feasts one would expect from such a massive humanoid. Although a simple matter for some giants, more esoteric types find this need a harsh reality. While a massive fistful of ice or snow alongside their meal will satisfy a frost giant, shadow giants hunger for the coagulated shadows of the Netherworld.