Gala Crowd

Level 4Hazard (Complex)
HazardUniqueLargeRemaster
AC
18
HP
60 (BT 30)
Speed
0 ft.
Perception
+0
Fort
+11
Ref
+11
Will
+0
Stealth DC
12
Weaknesses area-damage 5
Recall Knowledge DC 29 (arcana)

Abilities

Panic at the Gala

Trigger A creature rolls initiative


Effect The crowd stampedes, dealing 4d6 bludgeoning damage to anyone on the great room scaling, then rolls initiative.

Disable DC 19 intimidation, DC 21 diplomacy, or DC 24 athletics to get guests to move out of harm's way; four total successes across all skills are required to disable the hazard

The panicked crowd of gala attendees reacts to the unexpected attack.