Gala Crowd

Level 4Hazard (Complex)
HazardUniqueLargeRemaster
AC 18
HP 60 (BT 30)
Speed 0 ft.
Fort +11
Ref +11
Will +0
Perc +0
Size Large
Unique
Complex Hazard
Stealth +12
Disable DC 19 intimidation, DC 21 diplomacy, or DC 24 athletics to get guests to move out of harm's way; four total successes across all skills are required to disable the hazard
Weaknesses area damage 5
Recall Knowledge arcana DC 29

Abilities

Panic at the Galaoffensive

Trigger A creature rolls initiative --- Effect The crowd stampedes, dealing 4d6 bludgeoning damage to anyone on the great room scaling, then rolls initiative.

Description

The panicked crowd of gala attendees reacts to the unexpected attack.