Gale Frenzy

Level 9
Creature· airRareGargantuanRemaster
AC
28
HP
150
Speed
20 ft.
Perception
+17
Fort
+15
Ref
+20
Will
+17
Weaknesses area-damage 10, splash-damage 10
Languages common
Senses darkvision
Skills acrobatics +20, stealth +20, intimidation +19, deception +17
Other Speeds climb 60 ft.
Recall Knowledge DC 31 (nature, society)

Abilities

Stench

30 feet. DC 25 fortitude


Troop Defenses
Troop Movement
Distracting Whispers◆◆

A gale frenzy can focus all of their whispered words in a cacophony of unsettling and distracting threats, lies, and taunts, assaulting the minds of those they target with the plethora of distinct sounds. The gale frenzy selects one creature within 90 feet and fills its mind with these wind-borne distractions. The targeted creature must attempt a DC 28 will save with the following results. The gale frenzy can't use Distracting Whispers again for .


Putrid Plague

The Sickened and Unconscious conditions from putrid plague can't end or be reduced until the disease is cured.

Saving Throw DC 25 fortitude

Stage 1 carrier with no ill effect (1d4 hours)

Stage 2 sickened (1 day)

Stage 3 Sickened 1 and Slowed 1 (1 day)

Stage 4 unconscious (1 day)

Stage 5 dead

Ravenous Winds◆◆

The gale frenzy combines its powers over the wind to draw prey closer. Each segment of the troop selects a different target within 20 feet; a targeted creature must succeed at a DC 28 fortitude save or be pulled adjacent to that segment of the troop. If a target was pulled off the ground and cannot fly, it then falls as normal.

Talonstorm

1 to 3

Frequency once per round


Effect The gale frenzy swoops through an area with their talons arrayed in a harrowing wall of slashing peril as they rip at each enemy in a 5-foot emanation. Targets must attempt a DC 25 reflex save. The damage depends on the number of actions.

1 (1d8+2)[slashing|options:area-damage] damage (plus putrid plague on a failure)

2 (3d8+4)[slashing|options:area-damage] damage (plus putrid plague on a failure)

3 (5d8+6)[slashing|options:area-damage] damag

A flock of harpies sometimes forms a tight-knit bond that transcends family ties, personal goals, and individual morals. Like a murmuration of starlings, these so-called gale frenzies begin operating like a superorganism whose movements and thoughts align with uncanny coordination.

Harpies at War On the battlefield, harpies traditionally prefer roles more akin to skirmishers or assassins, deadly killers who take advantage of trickery and stealth to accomplish goals of weakening an enemy force. Gale frenzies are a notable exception to this, and a harpy community that includes a gale frenzy is never hesitant to send such a troop into battle instead.