Gerhard Pendergrast

Level 8
Creature· evilUniqueMediumLegacy
AC 26
HP 135
Speed 25 ft.
Fort +17
Ref +16
Will +11
Perc +19
Size Medium
Unique
evilhumanhumanoidlawful
Languages azlanti, common
Skills deception +18, intimidation +18, survival +18, nature +16, performance +16, diplomacy +12
Recall Knowledge society DC 34

Attacks

Melee Whip +19/+14/+9(disarm, finesse, magical, nonlethal, reach 10 ft., trip)
Damage: 2d4+6 slashing
Melee Fist +18/+14/+10(agile, finesse, unarmed)
Damage: 1d4+6 bludgeoning
Effect: manly left hook
Melee Dagger +18/+14/+10(agile, finesse, versatile S)
Damage: 1d4+6 piercing
Melee Dagger +18/+14/+10(agile, thrown 10 ft., versatile S)
Damage: 1d4+6 piercing

Abilities

Whiplashdefensive

Trigger A creature within 10 feet of Gerhard uses an action with the move trait to leave a square. Effect Gerhard attempts to Trip the triggering creature. On a success, the creature also takes damage as if Gerhard hit with his whip Strike, and if the creature was flying, it falls 30 feet.

Manly Left Hookoffensive

A creature struck by Gerhard's punch must succeed at a DC 23 fortitude save or be Stunned 1 (or Stunned 3 on a critical failure).

Shoddy Blunderbuss◆◆offensive

Gerhard fires an explosive shot from his blunderbuss that deals 4d6 bludgeoning damage plus 2d10 fire damage to all creatures in a 30-foot cone (DC 26 reflex). When firing the blunderbuss, Gerhard must succeed at a DC 20 crafting or DC 20 engineering-lore check or the weapon explodes, damaging him for the same amount as the creatures in the cone and destroying itself. If someone other than Gerhard uses the weapon, they must critically succeed at the check. A successful DC 22 crafting check is enough to confirm the weapon's unstable nature if someone examines it beforehand. Reloading the blunderbuss takes 3 Interact actions: adding 1 dose of gunpowder, adding 1 grapeshot canister, and packing the contents.

Whip Swing◆◆offensive(move)

Requirements Gerhard is in a jungle, dense forest, or an area with numerous overhead beams.

Gerhard uses his whip to lash upward to wrap around an overhanging tree branch; he then swings up to 30 feet in a straight line, and must end the movement on solid ground or fall.

Traits

Evil
Lawful