Giant Badger

Level 2
Creature· animalMediumRemaster
AC 18
HP 30
Speed 25 ft.
Fort +10
Ref +6
Will +8
Perc +8
Size Medium
Common
Senses low-light-vision, scent 30 ft. (imprecise)
Speeds 25 ft., burrow 10 ft.
Skills athletics +8, stealth +7
Recall Knowledge nature DC 16

Attacks

Melee Jaws +11/+6/+1(unarmed)
Damage: 1d8+4 piercing
Melee Claw +11/+7/+3(agile, unarmed)
Damage: 1d6+4 slashing

Abilities

Ferocitydefensive

Trigger The monster is reduced to 0 HP. Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Badger Rageoffensive(concentrate, emotion, mental)

The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls Unconscious, whichever comes first. While raging, the giant badger has AC 17, its jaws Strike deals 1d8+8 damage, and its claw Strike deals 1d6+6 damage. While raging, the giant badger also can't use actions that have the concentrate trait except for Seek. After it has stopped raging, a giant badger can't use Badger Rage again for 1 minute. Effect: Rage

Description

The violent, territorial giant badger is a relentless predator. An obligate carnivore, it can consume prey that ranges from rabbits to deer, livestock, and even the occasional adventurer. A giant badger's claws are sharp and strong enough to carve tunnels from solid rock. They typically stand 4 feet tall at the shoulder and weigh 500 pounds.

Giant badgers are fercely territorial and are known to defend their burrows with fury, even if a creature isn't necessarily threatening. These burrows tend to be larger than a giant badger typically needs, which sometimes draws the attention of other creatures seeking homes. This leads to many encounters between giant badgers and larger animals such as bears.

Traits