Giant Flea
Level 3Creature· animalLargeLegacy
AC 19
HP 50
Speed 30 ft.
Fort +12
Ref +12
Will +4
Perc +10
Size Large
Common
Immunities disease
Senses low-light-vision, scent 30 ft. (imprecise)
Skills acrobatics +10, athletics +9
Recall Knowledge nature DC 18
Attacks
Melee Proboscis +10/+5/+0
Damage: 1d8+4 piercing
Effect: suck blood, flea fever
Abilities
Drain from flea fever can't be reduced or recovered from naturally until the disease is cured. Saving Throw DC 18 fortitude Stage 1 Drained 1 (1d4 hours) Stage 2 drained 1 and Sickened 1 (1 day) Stage 3 Drained 2 and sickened 1 (1 day) Stage 4 Drained 3 and sickened 1 (1 day) Stage 5 dead
Suck Blood◆offensive
Requirements The giant flea's last action was a successful proboscis Strike
The giant flea drinks the creature's blood. The victim becomes Drained 1 and the flea regains 5 healing HP.
Description
Giant fleas are commonly found in areas containing hardy megafauna, such as dinosaurs or mammoths.
Fleas are little more than a nuisance in most circumstances, but can be lethal when they grow to monstrous proportions or gather in enormous swarms.