Giant Flea

Level 3
Creature· animalLargeLegacy
AC
19
HP
50
Speed
30 ft.
Perception
+10
Fort
+12
Ref
+12
Will
+4
Immunities disease
Senses low-light-vision, scent 30 ft. (imprecise)
Skills acrobatics +10, athletics +9
Recall Knowledge DC 18 (nature)

Attacks

Melee Proboscis +10, Damage 1d8+4 piercing plus suck blood, flea fever

Abilities

Flea Fever

Drain from flea fever can't be reduced or recovered from naturally until the disease is cured.

Saving Throw DC 18 fortitude

Stage 1 Drained 1 (1d4 hours)

Stage 2 drained 1 and Sickened 1 (1 day)

Stage 3 Drained 2 and sickened 1 (1 day)

Stage 4 Drained 3 and sickened 1 (1 day)

Stage 5 dead

Suck Blood

Requirements The giant flea's last action was a successful proboscis Strike


Effect The giant flea drinks the creature's blood. The victim becomes Drained 1 and the flea regains 5 healing HP.

Giant fleas are commonly found in areas containing hardy megafauna, such as dinosaurs or mammoths.


Fleas are little more than a nuisance in most circumstances, but can be lethal when they grow to monstrous proportions or gather in enormous swarms.