Giant Flea
Level 3Creature· animalLargeLegacy
AC
19
HP
50
Speed
30 ft.
Perception
+10
Fort
+12
Ref
+12
Will
+4
Immunities disease
Senses low-light-vision, scent 30 ft. (imprecise)
Skills acrobatics +10, athletics +9
Recall Knowledge DC 18 (nature)
Attacks
Melee Proboscis +10, Damage 1d8+4 piercing plus suck blood, flea fever
Abilities
Flea Fever
Drain from flea fever can't be reduced or recovered from naturally until the disease is cured.
Saving Throw DC 18 fortitude
Stage 1 Drained 1 (1d4 hours)
Stage 2 drained 1 and Sickened 1 (1 day)
Stage 3 Drained 2 and sickened 1 (1 day)
Stage 4 Drained 3 and sickened 1 (1 day)
Stage 5 dead
Suck Blood◆
Requirements The giant flea's last action was a successful proboscis Strike
Effect The giant flea drinks the creature's blood. The victim becomes Drained 1 and the flea regains 5 healing HP.
Giant fleas are commonly found in areas containing hardy megafauna, such as dinosaurs or mammoths.
Fleas are little more than a nuisance in most circumstances, but can be lethal when they grow to monstrous proportions or gather in enormous swarms.