Giant Mosquito

Level 6
Creature· animalMediumRemaster
AC 24
HP 80
Speed 20 ft.
Fort +14
Ref +17
Will +12
Perc +17
Size Medium
Common
Senses darkvision, scent 60 ft. (imprecise)
Speeds 20 ft., fly 50 ft.
Skills acrobatics +13, stealth +13
Recall Knowledge nature DC 22

Attacks

Melee Proboscis +17/+12/+7(finesse)
Damage: 2d10+7 piercing
Effect: grab, septic malaria

Abilities

Blood Drainoffensive

Requirements The giant mosquito has a creature Grabbed or Restrained

The giant mosquito uses its proboscis to drain blood from the grabbed or restrained creature. This deals 3d6 piercing damage (DC 24 fortitude save), and the giant mosquito gains temporary Hit Points equal to the damage dealt that last 1 minute. A creature that takes any damage from having its blood drained by a giant mosquito is Drained 1 until it receives any kind or amount of healing.

Septic Malariaoffensive(disease)

The victim can't reduce its Sickened condition while it's affected by septic malaria Saving Throw DC 24 fortitude Onset 1 day Stage 1 Sickened 1 (1 day) Stage 2 Drained 1 and Sickened 1 (1 day) Stage 3 as stage 2 (1 day) Stage 4 Unconscious (1 day) Stage 5 dead

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

These horrifically enlarged versions of the common mosquito often prey upon megafauna like dinosaurs and other large creatures, but they won't turn down a chance to drink the blood of a smaller target-such as a humanoid.

Traits