Giant Opossum

Level 2
Creature· animalLargeRemaster
AC 17
HP 35
Speed 30 ft.
Fort +11
Ref +8
Will +5
Perc +8
Size Large
Common
Resistances poison 3
Senses low-light-vision, scent 30 ft. (imprecise)
Speeds 30 ft., climb 20 ft.
Skills athletics +8, stealth +8, survival +6
Recall Knowledge nature DC 16

Attacks

Melee Jaws +10/+5/+0(deadly d10, unarmed)
Damage: 1d10+4 piercing
Melee Claw +10/+6/+2(agile, unarmed)
Damage: 1d6+4 slashing
Melee Tail +10/+5/+0(reach 15 ft.)
Damage: 1d4+4 bludgeoning
Effect: grab

Abilities

+2 Circumstance to All Saves vs. Diseasedefensive
Feign Deathdefensive

Trigger The opossum is reduced below 15 HP Effect The opossum collapses. It is Off-Guard and can use actions that require only its mind, but any other action ends the ruse. A successful DC 18 perception check to Seek or DC 18 medicine check to Recall Knowledge is required to determine that the animal is not, in fact, dead.

Revived Retaliationdefensive

Trigger The opossum is attacked or disturbed by a creature within reach while Feigning Death Effect The opossum Strikes the triggering creature.

Grasping Tailoffensive

A giant opossum can drag a Small or Tiny creature it has Grabbed with its tail along with it when it Strides.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Larger species of opossum can eat nearly anything human-sized or smaller.


Few creatures have survived as long and in as many environments as the opossum.

Traits