Giant Tarantula
Level 6Attacks
Abilities
Saving Throw DC 23 fortitude Maximum Duration 8 rounds Stage 1 1d10 poison damage (1 round) Stage 2 1d12 poison damage, Clumsy 1, and Off-Guard (1 round) Stage 3 2d6 poison damage, Clumsy 2, and off-guard (1 round) Stage 4 2d6 poison damage and Paralyzed (1 round)
The tarantula flicks its legs, flinging spiky hairs in a 15-foot cone. This deals 4d6 piercing damage with a DC 25 reflex save.
Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.
Description
Tarantulas are ambush predators, but will attack prey in the open.
Few everyday vermin inspire as much dread as the infamous spider.