Giant Wasp

Level 3
Creature· animalLargeRemaster
AC 17
HP 45
Speed 20 ft.
Fort +9
Ref +11
Will +6
Perc +8
Size Large
Common
Senses darkvision
Speeds 20 ft., fly 40 ft.
Skills acrobatics +11, athletics +9
Recall Knowledge nature DC 18

Attacks

Melee Stinger +12/+7/+2(poison)
Damage: 1d12+4 piercing
Effect: giant wasp venom

Abilities

Giant Wasp Venomoffensive(incapacitation, poison)

Saving Throw DC 19 fortitude Maximum Duration 6 rounds Stage 1 no effect (1 round) Stage 2 Clumsy 2 (1 round) Stage 3 Paralyzed (1 round)

Implant Eggsoffensive

The giant wasp lays eggs in an adjacent creature that is Paralyzed or Unconscious, exposing it to the wasp larva disease.

Wasp Larvaoffensive(disease)

Saving Throw DC 21 fortitude Stage 1 carrier with no ill effect (1d6 days) Stage 2 Drained 1 (1d4 days) Stage 3 5d6 untyped damage, larva emerges (disease ends)

Description

Giant wasps are much more dangerous but less common than their smaller kin, and—to the relief of those who encounter them—they tend to be solitary.


While the common wasp poses little threat to a hardy adventurer aside from an uncomfortable sting, a large and aggressive swarm of these territorial insects—to say nothing of their oversized kin—can lay low an entire party of heroes. The wasps represented here are of the common variety, also known as yellow jackets, but many other sorts of dangerous wasps exist, such as a Garundi variant that swarms in such great numbers that it can decimate entire villages.

Traits