Gilded Gunner Assassin

Level 5
Creature· evilRareMediumLegacy
AC 22
HP 75
Speed 25 ft.
Fort +13
Ref +15
Will +12
Perc +15
Size Medium
Rare
Skills acrobatics +13, stealth +13, athletics +12, deception +12, intimidation +10
Recall Knowledge society DC 25

Attacks

Melee Knuckle Duster +15/+11/+7(agile, free-hand)
Damage: 1d4+6 bludgeoning
Melee Thunderstone +15/+10/+5(alchemical, bomb, sonic, splash, thrown 20 ft.)
Damage: 2d4 sonic + 2 splash sonic
Ranged Dueling Pistol +15/+10/+5 (range 60 ft.)(concealable, concussive, fatal d10, reload 1 ft.)
Damage: 1d6+6 piercing

Abilities

Shot of Opportunitydefensive

Requirements The Gilded Gunner has a loaded firearm in hand

The Gilded Gunner makes a ranged Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the Gilded Gunner disrupts that action. This Strike doesn't count toward the Gilded Gunner's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Sneak Attackoffensive

The Gilded Gunner assassin deals an additional 2d6 precision damage to Off-Guard creatures.

Traits