Globetrotting Scholar

Level 13
Creature· humanMediumRemaster
AC 33
HP 235
Speed 25 ft.
Fort +23
Ref +26
Will +20
Perc +26
Size Medium
Common
Spells
Arcane Prepared Spells (DC 30, attack +22)
Languages common
Skills athletics +27, nature +27, survival +27, acrobatics +24, stealth +24, crafting +22
Recall Knowledge society DC 31

Attacks

Melee Frost Dagger +25/+21/+17(agile, finesse, magical, versatile S)
Damage: 2d4+11 piercing + 1d6 cold
Melee Fist +24/+20/+16(agile, finesse, nonlethal, unarmed)
Damage: 1d4+11 bludgeoning
Ranged Flintlock Pistol +27/+22/+17 (range 40 ft.)(concussive, fatal d8, magical, reload 1 ft.)
Damage: 2d4+8 piercing + 1d6 electricity

Abilities

Following Spelloffensive(arcane)

Requirements The globetrotting scholar's last action was a successful Strike

The globetrotting scholar immediately casts Gouging Claw, Ignition, or Tangle Vine at the target of the Strike.

Magnificent…!offensive(auditory, linguistic, visual)

The globetrotting scholar enthusiastically describes certain features of whatever dread horror they are currently facing, pointing out the weaknesses of a creature within 30 feet. The globetrotting scholar and all allies that can hear or see them gain a +1 status bonus to attack and damage rolls against that creature until the beginning of the globetrotting scholar's next turn. The scholar deals an extra 3d6 precision damage with their weapon and unarmed Strikes that hit that creature during the same duration. Effect: Magnificent…!

Description

It takes a particular kind of personality to leave the creature comforts of academia in order to explore trap-ridden ancient tombs or observe man-eating monstrosities in their native habitats. The sort of personality that finds joy in the life cycle of parasitic wasps or recounts grisly Ghol-Gani sacrificial rites with a decidedly gruesome relish. Academia would not survive without such globetrotting scholars, but to their more sedate colleagues, they do tend to come off as an odd bunch.


True power comes from knowledge—the power to shape the growth of kingdoms by mere whispers, stay three steps ahead of adversaries, or even know which flora is best for creating untraceable poisons.