Glormungost

Level 6
Creature· undeadUniqueMediumRemaster
AC
24
HP
66
Speed
25 ft.
Perception
+10
Fort
+12
Ref
+14
Will
+10
Resistances bludgeoning 5, physical 5
Languages alghollthu, azlanti, necril, sakvroth, thalassic
Senses darkvision
Skills athletics +14, deception +14, acrobatics +12, crafting +12, nature +12, stealth +12
Other Speeds climb 25 ft.
Recall Knowledge DC 32 (religion)

Attacks

Melee Claw +14 (agile, unarmed), Damage 2d6+6 slashing
Melee Sickle +15 (agile, finesse, magical, trip), Damage 2d4+6 slashing
Melee Blood Bomb +14 (splash), Damage 2d6 bleed plus 2 slashing

Abilities

Blood Bombsinteraction

Glormungost carries 6 glass vials filled with alchemically treated blood that deal persistent bleed damage, and 2 splash slashing damage. Glormungost replenishes these bombs each day using blood drawn from prisoners.

Constant Spellsinteraction
+2 Status to All Saves vs. Auditory and Visual
Fast Healing 7
Coffin Restoration

Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls Unconscious. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.

Void Healing
Assume Form

The ugothol spends 10 minutes reshaping its appearance to take on the shape of any Small or Medium humanoid. It gains a +4 circumstance bonus to Deception checks to pass as that creature.

Compression

When the ugothol successfully Squeezes, it moves through the tight space at full speed. Narrow confines are not difficult terrain for an ugothol.

Drink Blood

Requirement A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the vampire's reach.


Effect The vampire uses its tongue to drink the creature's blood. This requires an athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.

The victim is Drained 2 and the vampire regains 6[healing] HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't re

Quick Bombardier

Glormungost draws a blood bomb with an Interact action and throws it as a ranged Strike.

Revert Form

Requirements The ugothol is in an assumed form


Effect The ugothol resumes its true form. Until the start of its next turn, it gains a +2 status bonus to attack rolls, damage rolls, saving throws, and skill checks.

Effect: Revert Form

Sneak Attack

Glormungost deals 1d6 extra precision damage to Off-Guard creatures.

Grab

Among the subtler of the alghollthu creations were the ugothols—also known as faceless stalkers. These twisted beings used shapeshifting to infiltrate settlements and assassinate key targets. They sowed discord and replaced leaders, causing unwanted organizations to implode and bothersome people to lose face and eventually disappear.


In bygone millennia, aquatic monsters known as alghollthus used their occult powers to conquer and rule vast swaths of the world. Alghollthus shaped their servitors and other creatures using mental manipulation and physically transformative magic. The rulers of the alghollthus, the so-called "veiled masters," further shaped entire societies by assuming the forms of those they controlled.

In time, the alghollthus grew frustrated with upstart surface societies and meddling gods. They used incredible magical power to call forth a cataclysm, hoping to destroy the rebellious societies they'd manipulated. Yet they miscalculated the will to survive of those they treated as their pawns, and in time the world recovered, this time free of alghollthu influence.

Today, the alghollthus have mostly remained within the deep aquatic realms where they still rule without question. Yet they have not abandoned their plots entirely, and the reemergence of servitors like faceless stalkers suggests that the alghollthus have turned their hateful eyes to the surface once again.