Cataclysm

Rank 10CommonarcaneprimalRemaster
Range1,000 feet
Area60-foot burst
DefenseBasic Reflex
Damage3d10 acid + 3d10 bludgeoning + 3d10 cold + 3d10 electricity + 3d10 bludgeoning + 3d10 fire

You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack. The following effects come down upon all creatures in the area. Treat the resistances of creatures in the area as if they were 10 lower for the purpose of determining the cataclysm's damage. Each creature attempts one basic Reflex save that applies to all five types of damage.

  • Flesh-dissolving acid rain deals 3d10 acid damage.
  • A roaring earthquake shakes and bludgeons creatures on the ground, dealing 3d10 bludgeoning damage.
  • A blast of freezing wind deals 3d10 cold damage.
  • Incredible lightning lashes the area, dealing 3d10 electricity damage.
  • Beating winds churn across the sky, dealing 3d10 bludgeoning damage to creatures flying in the area.
  • An instant tsunami sweeps over creatures in the area, dealing 3d10 bludgeoning damage with the water trait (doubled for creatures swimming in the area).
  • A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage.

Traits

Acid

Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Water

Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.