Gnagrif

Level 2
Creature· evilUncommonTinyLegacy
AC 18
HP 35
Speed 20 ft.
Fort +9
Ref +10
Will +5
Perc +7
Size Tiny
Uncommon
Weaknesses cold iron 3
Spells
Innate Primal Spells (DC 16, attack +8)
Languages sakvroth
Senses darkvision
Speeds 20 ft., burrow 10 ft., climb 10 ft.
Skills acrobatics +8, stealth +8, athletics +6, intimidation +6, survival +5
Recall Knowledge nature DC 18

Attacks

Melee Light Hammer +10/+6/+2(agile)
Damage: 1d6+4 bludgeoning
Melee Light Hammer +10/+6/+2(agile, thrown 20 ft.)
Damage: 1d6+4 bludgeoning

Abilities

Rubble Strideinteraction

A gnagrif ignores difficult terrain caused by rocks or rubble, including squares affected by their Stomp Around.

Soften Stoneinteraction

Trigger A creature Strides or Steps into difficult terrain adjacent to the gnagrif Effect The gnagrif gives the ground a hearty pound and it shifts beneath the triggering creature's feet. The triggering creature must succeed on a DC 18 reflex save or fall Prone.

Stomp Aroundinteraction(move)

The gnagrif huffs and stamps its feet, churning the ground around it. The square it is in and all unoccupied adjacent squares become difficult terrain.

Lurk◆◆defensive

Requirements A structure made from stone or earth is within the gnagrif's reach

The gnagrif partially melds with the stone. It Takes Cover in the stone and makes a Stealth check to Hide: Stealth.

Eat Rocksoffensive

The gnagrif gnashes and tears at an object or structure, dealing (2d4+2) piercing damage and ignoring Hardness 2 or lower.

Wreckeroffensive

Whenever two or more gnagrifs use Eat Rocks on the same object or structure, the value of Hardness they can ignore increases by 1 for every gnagrif, to a maximum of Hardness 10.

Description

Squat, surly, and perpetually covered in wet mud, gnagrifs are gremlins that infest and destroy homes. They possess sharklike faces and two sets of jaws, allowing them to open their mouths 180 degrees and clamp onto flat rocks and walls. They delight in keeping their presence hidden, chewing holes into walls and foundations that weaken structures but don't bring them down until their inhabitants slam their doors too hard or step in the wrong place. Soon as the unwitting victims spring the trap, the building collapses around them.

Like all fey, gnagrifs detest iron. Gnagrifs become obsessively vengeful if they accidentally swallow an iron nail or hinge, terrorizing families or whole villages for generations over the slight.


Gremlins are malicious fey that infest and prey upon mortal communities. They live in tunnels, beneath eaves, and in abandoned buildings, stealing what they need from their neighbors instead of creating for themselves.

While there are gremlins of any and every gender, their appearances don't differ by gender. Young gremlins grow to maturity with alarming speed. Their entire nest raises them communally, though they are often encouraged to wander unsupervised and create mischief away from home instead of inside it.

Traits