Grabbles

Level 2
Creature· evilUniqueSmallLegacy
AC 18
HP 35
Speed 20 ft.
Fort +7
Ref +10
Will +5
Perc +7
Size Small
Unique
evilfeygremlinlawful
Weaknesses cold iron 2
Spells
Primal Innate Spells (DC 16, attack +8)
Languages common, sakvroth
Senses darkvision, scent 30 ft. (imprecise)
Speeds 20 ft., climb 20 ft.
Skills acrobatics +8, stealth +8, thievery +8, diplomacy +7, nature +4
Recall Knowledge nature DC 26

Attacks

Melee Trident +7/+2/-3
Damage: 1d8+3 piercing
Melee Trident +10/+5/+0(thrown 20 ft.)
Damage: 1d8+3 piercing

Abilities

Self-Loathinginteraction(emotion, mental)

A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, and Request.

Vermin Empathyinteraction

Mitflits can use Diplomacy to Make an impression on and Request things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of Indifferent to mitflits.

Ride Tickoffensive(auditory, concentrate)

Grabbles can use Diplomacy to Command an animal when riding Tickleback.

Vengeful Angeroffensive(emotion, mental)

As long as it isn't Frightened, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.

Description

Mitflits, also known as mites, are self-loathing and pitiful cowards, easily bullied into servitude by other creatures or even slightly more powerful mitflit leaders. They tame insects, spiders, and other such creatures to serve as faithful allies. Mitflits have lost most of their ancestral gremlin magic, leaving these incomplete beings full of doubt and insecurity. Mitflits find companionship in the other base creatures of the world, and forge bonds of friendship with vermin, the only other beings that seem willing to accept them. A social structure, even one in which they are bullied, partially fills the hole within mitflits' personalities, and they rarely rebel or rail out unless their rage hits a breaking point.


Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call "mites."

Traits

Evil
Lawful