Gorilla

Level 3
Creature· animalLargeRemaster
AC 18
HP 45
Speed 30 ft.
Fort +12
Ref +9
Will +6
Perc +8
Size Large
Common
Senses low-light-vision, scent 30 ft. (imprecise)
Speeds 30 ft., climb 30 ft.
Skills athletics +11, acrobatics +9, stealth +7
Recall Knowledge nature DC 18

Attacks

Melee Fist +11/+7/+3(agile, reach 10 ft., unarmed)
Damage: 2d6+4 bludgeoning
Melee Jaws +11/+6/+1(unarmed)
Damage: 1d8+4 piercing

Abilities

Frightening Display◆◆offensive(auditory, emotion, fear, mental)

The gorilla beats its chest in a terrifying display. Creatures within 30-foot emanation must attempt a DC 20 will save. While a creature is frightened by this ability, it is Off-Guard to the gorilla. Critical Success No effect and temporarily immune for 1 minute. Success The creature is unaffected. Failure The creature is Frightened 1. Critical Failure The creature is Frightened 2.

Description

Gorillas can be territorial creatures, particularly if provoked by hunters or the presence of more dangerous monsters. A gorilla uses its fangs and powerful arms to bite and pummel trespassers with wild abandon.


While many apes exhibit peaceful or reclusive behavior, gorillas can be territorial, and the megaprimatus is especially aggressive and dangerous.

Traits