Gourd Leshy Witch

Level 6
Creature· leshySmallRemaster
AC 22
HP 80
Speed 25 ft.
Fort +11
Ref +14
Will +14
Perc +12
Size Small
Common
Spells
Occult Prepared Spells (DC 24, attack +16)
Primal Innate Spells (DC 24, attack +0)
Witch Hex Spells (DC 24, attack +0)
Cantrips Wilding Word
Languages common, fey
Senses low-light-vision
Skills occultism +16, nature +14, intimidation +13, acrobatics +12, survival +12
Recall Knowledge nature DC 22

Attacks

Melee Broom +13/+8/+3(magical, two-hand 1d8)
Damage: 1d4+6 bludgeoning + 1d6 void
Melee Dagger +12/+8/+4(agile, finesse, versatile S)
Damage: 1d4+6 piercing + 1d6 void
Melee Dagger +12/+8/+4(agile, finesse, thrown 10 ft., versatile S)
Damage: 1d4+6 piercing + 1d6 void
Melee Fist +12/+8/+4(agile, finesse, nonlethal, unarmed)
Damage: 1d4+6 bludgeoning + 1d6 void

Abilities

Verdant Burstdefensive(healing, primal, vitality)

When the gourd leshy witch dies, a burst of primal energy explodes from their body, restoring 4d8 healing vitality Hit Points to each plant creature in a 30-foot emanation. This area immediately fills with gourds, becoming difficult terrain. If the terrain is not a viable environment for these plants, they wither after 24 hours.

Change Shapeoffensive(concentrate, polymorph, primal)

The gourd leshy witch transforms into a Small gourd. This ability otherwise uses the effects of One with Plants. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Short Flightoffensive(concentrate, occult)

Requirements The gourd leshy witch is wielding a broom

The gourd leshy hops on their broom, which briefly takes flight. The witch Flies 20 feet (or 40 feet if they spend 2 actions), though they must end this movement on solid ground or fall at the end of their turn.

Sweeping Spelloffensive(manipulate, occult, spellshape)

Requirements The gourd leshy witch is wielding their broom

If the next action the gourd leshy witch uses is to cast a non-cantrip spell that deals damage to a single target, the witch's broom flies out and attempts to Shove that creature with an Athletics modifier of +16. On a critical success, the target is also knocked Prone. The broom immediately returns to the gourd leshy witch's hand.

Description

Some spooky leshies learn the ways of occult spellcasting from strange spirits of nature that lurk just out of sight or under cover of darkness. These witches treat their brooms as their familiars, imbuing the wood and straw with a sliver of sentience.


Nature spirits inhabit bodies made of plants or fungi, blooming from primal magic to become the small people called leshies. They come in a truly immense number of diverse shapes and sizes, more so than most peoples of Golarion. This variety of forms means a leshy could have a place in nearly any type of setting for any type of story.