Great Ironbill

Level 5
Creature· animalLargeRemaster
AC 22
HP 58
Speed 20 ft.
Fort +9
Ref +15
Will +10
Perc +10
Size Large
Common
Senses low-light-vision
Speeds 20 ft., fly 40 ft.
Skills acrobatics +13, intimidation +13
Recall Knowledge nature DC 20

Attacks

Melee Beak +15/+11/+7(agile, unarmed)
Damage: 2d6+6 bludgeoning
Melee Talon +15/+11/+7(agile, reach 10 ft., unarmed)
Damage: 2d6+6 slashing

Abilities

Clatter◆◆offensive

The ironbill snaps its beak together. Creatures within 30 feet take 2d10 sonic damage (DC 22 will save). On a failure, the creature is also Frightened 1 (Frightened 2 on a critical failure).

Flyby Attack◆◆offensive

The ironbill Flies and makes a talon Strike at any point along the way.

Standstilloffensive

The great ironbill becomes unnervingly still. The next creature the ironbill makes a Strike against is Off-Guard to the ironbill.

Description

The great ironbill, a stork-like creature native to Dirt Sea shores, is known for clapping its fearsome beak to create incredibly loud and unnerving sounds.


Belkzen's megafauna husbandry is a source of orc pride, with many species bred for everyday life. In battle, they provide an edge against foes.

Living Alarm

The great ironbill tends to remain eerily still, making it hard to spot when it stands amongst trees or shadows. Combined with their deafeningly loud calls, properly trained ironbills make excellent guards.

Traits